Authors
Thad Starner, Steve Mann, Bradley Rhodes, Jeffrey Levine, Jennifer Healey, Dana Kirsch, Rosalind W Picard, Alex Pentland
Publication date
1997/8/1
Journal
Presence: Teleoperators & Virtual Environments
Volume
6
Issue
4
Pages
386-398
Publisher
MIT Press
Description
Wearable computing moves computation from the desktop to the user. We are forming a community of networked, wearable-computer users to explore, over a long period, the augmented realities that these systems can provide. By adapting its behavior to the user's changing environment, a body-worn computer can assist the user more intelligently, consistently, and continuously than a desktop system. A text-based augmented reality, the Remembrance Agent, is presented to illustrate this approach. Video cameras are used both to warp the visual input (mediated reality) and to sense the user's world for graphical overlay. With a camera, the computer could track the user's finger to act as the system's mouse; perform face recognition; and detect passive objects to overlay 2.5D and 3D graphics onto the real world. Additional apparatus such as audio systems, infrared beacons for sensing location, and biosensors …
Total citations
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Scholar articles
T Starner, S Mann, B Rhodes, J Levine, J Healey… - Presence: Teleoperators & Virtual Environments, 1997